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Home » Green Lantern Team #8 Review
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Green Lantern Team #8 Review

matthewephotography@yahoo.comBy matthewephotography@yahoo.comSeptember 10, 2025No Comments4 Mins Read
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Part 4 of “Starbreaker Hegemony” is hot as the Green Lantern Legion, chasing Starbreaker over the stars of Green Lantern Entity, Green Lantern Legion #8, alongside his devastating army. Writers Morgan Hampton and Jeremy Adams keep the pressure high as there is only one problem left in the title of each lantern before the finale. The legion may have momentum, but Starbreakers don’t go quietly. In the middle of it, everything is taken away from his grief, stripped of his grief, forced to stand up to who he is without it. Below is both the war on the worlds and the deep exploration of choice, clarity and outcomes.

DC

Fernando Pasarin and O’Clair Albert handled the duties of art, and they have proven to be outstanding pairs. Their style blends seamlessly into the points that two artists often forget about sharing a load. They capture the chaos of a massive battle with explosive energy, grounding a quiet beat around Nathan. His “mind story” scene, stripped of emotions, is part of the strongest page in question. It is clean and tidy, reflecting the clarity he struggles to accept. Pasarin and Albert give him space to consider his position and heavier in the bigger war.

DC

Hampton and Adams wisely return the ARC’s early “emotional blank” plants, and use it here to force Nathan onto pivotal decisions about HAL and Carol. It could be a richer thing that has become a simple love triangle subplot. Nathan is not the third wheel, but an important piece that explores emotions, their lack of them, the identity and agency of shapes. He feels his role is essential, not optional, and it is exciting to think about how his story will spill outwardly, especially for Carol Ferris.

Of course, this is not a book on lanterns without fireworks, and important actions will beat the land violently. Joe and Guy share a fun, outstanding moment, with the entities surged in spectacles and the scale feels appropriately large. The return of spectral entities continues to feel like a gift, and their roles may deepen further in the myth, but just seeing them play adds richness to the war. When the legions appear to be gaining ground, the final page twists the knife with the arrival of another villain, one fan will recognize it, and one will certainly escalate the damage.

At this point in the Ark, the stakes were not high. Green Lantern Squad #8 makes that clear. This creative team knows how to balance galaxy-smashing action with personal character-driven stakes. The choice of sadness may be the quiet center of the storm, but it can define how the finale works.

As Starbreaker hegemony approaches its climax, the legions fight across space, and Nathan Bloom (aka Sadness) confronts his place in a conflict where his emotions are stripped of. Hampton, Adams, Pasarin, and Albert balance large-scale action and introspection, lending a weight of sadness to the story, suggesting greater rewards for the future. With the return of the Entity and the opening of the surprise villain, this chapter raises the stakes while keeping the characters at the center.

“Green Lantern Team” #8 Review: Sad Decisions

Green Lantern Squad #8

As Starbreaker hegemony approaches its climax, the legions fight across space, and Nathan Bloom (aka Sadness) confronts his place in a conflict where his emotions are stripped of. Hampton, Adams, Pasarin, and Albert balance large-scale action and introspection, lending a weight of sadness to the story, suggesting greater rewards for the future. With the return of the Entity and the opening of the surprise villain, this chapter raises the stakes while keeping the characters at the center.

It focuses on Nathan Bloom’s “no sadness” clarity and choices.

A seamless art blend from Fernando Pasarin and O’Clair Albert.

Big lantern action with great moments for Jo, Guy and emotional beings.

The spectral entities still feel more decorative than fully utilized.

Nathan’s arc is convincing, but you might need more payoffs to stick to landing.



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