Close Menu
Kickstarter Comic
  • Home
  • kickstarter
  • kickstarter game
  • kickstarter comic
  • kickstarter card game
  • kickstarter comic book
  • Comic

Subscribe to Updates

Get the latest creative news from FooBar about art, design and business.

What's Hot

Review: Under the tree when no one is watching #1

March 7, 2026

Review: Darkstalkers x Street Fighter: Hunter Killers #1

March 1, 2026

Review: Ghosted #2 (2013)

February 26, 2026
Facebook X (Twitter) Instagram
Kickstarter Comic
  • Home
  • About Us
  • Advertise with Us
  • DMCA Policy
  • Privacy Policy
  • Terms & Conditions
  • Home
  • kickstarter
  • kickstarter game
  • kickstarter comic
  • kickstarter card game
  • kickstarter comic book
  • Comic
Kickstarter Comic
Home » Unity scraps runtime fees that sparked developer revolt
kickstarter comic

Unity scraps runtime fees that sparked developer revolt

matthewephotography@yahoo.comBy matthewephotography@yahoo.comSeptember 12, 2024No Comments3 Mins Read
Share Facebook Twitter Pinterest LinkedIn Tumblr Email
Share
Facebook Twitter LinkedIn Pinterest Email Copy Link


Unity has scrapped the controversial fees it charged game developers, with the game engine maker saying it will focus on seat-based subscription fees (i.e. annual payments for each person who uses the software in a studio), but there will be price increases for Pro and Enterprise users.

The company announced the runtime fees a year ago, initially planning to make developers pay a fee each time someone downloaded their game after a certain threshold was reached. The backlash was swift and fierce, with some industry insiders suggesting that it would make Unity unprofitable for indie developers. Many developers, some of whom had been making games with Unity for years, were outraged by the sudden change, and some threatened to abandon the engine.

Unity apologized a few days later and made some changes to its runtime fees. But the policy was a near disaster for the company. Unity’s CEO and president, John Riccietti, left through the back door the following month. In November, Unity laid off 265 employees as a result of a contract with Weta Digital, amid the company’s ill-fated attempt to squeeze more revenue out of developers. Two months later, Unity announced it would lay off 1,800 people, about a quarter of its workforce.

Matt Bromberg, who took over as CEO in May, wants to rebuild trust (or solidarity) with developers by doing away with the hated pricing model. Runtime fees are being eliminated immediately. Unity Personal plans will remain free for developers with less than $200,000 in revenue and funding. And with Unity 6 and later, due for release later this year, developers will have the option to remove the Made with Unity splash screen from their games.

Meanwhile, pricing and annual revenue thresholds for Unity Pro and Unity Enterprise subscribers will change on January 1. Pro users (users with at least $200,000 in annual total revenue and funding must opt ​​for this plan) will have to pay $2,200 per seat per year, an 8 percent increase. For Unity Enterprise, required for developers with more than $25 million in annual funding and revenue, a 25 percent increase will apply. Pricing will be customized based on a variety of factors, including the products and services Enterprise customers need.

Blomberg said that going forward, Unity will only consider raising prices annually, and developers can also continue to use their existing version of Unity under the existing terms if they don’t agree to changes to the editor software.

“With Unity as a partner, we want to deliver value at the right price, in the right way, so you can continue to build your business with peace of mind for the long term. And we believe that if we’re a good partner and provide great software and services, we’re only just scratching the surface of what we can do together,” Bromberg said in a blog post. “By eliminating game runtime fees and making these pricing changes, we can be an even better partner while continuing to invest in improving game development for everyone.”



Source link

Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
matthewephotography@yahoo.com
  • Website

Related Posts

Tesla’s “Robotaxi” brand may be too common for trademarks

May 7, 2025

Know what time this cool asteroid clock is

January 28, 2025

Get more than $ 400 from one of our favorite alien wear game monitors

January 28, 2025
Leave A Reply Cancel Reply

Top Posts

Transformers #22 Review

July 8, 202529 Views

Comic Book Review: Doctor Who #1 (2020)

December 21, 202429 Views

Transformers #21 Review

June 11, 202521 Views

Comic Review: X-Force #59 (1996)

December 20, 202421 Views
Don't Miss
kickstarter comic book

Review: Under the tree when no one is watching #1

Image credit: IDW Comics Cozy horror with anthropomorphic animals? Looks like it’ll handle itself just…

Review: Darkstalkers x Street Fighter: Hunter Killers #1

March 1, 2026

Review: Ghosted #2 (2013)

February 26, 2026

Review: Godzilla (Kaisei Era) #2 (2025)

February 25, 2026
About Us
About Us

Welcome to KickstarterComic.com!

At KickstarterComic.com, we’re passionate about bringing the latest and greatest in Kickstarter-funded games and comics to the forefront. Our mission is to be your go-to resource for discovering and exploring the exciting world of crowdfunding campaigns for board games, card games, comic books, and more.

Facebook X (Twitter) Pinterest YouTube WhatsApp
Our Picks

Review: Under the tree when no one is watching #1

March 7, 2026

Review: Darkstalkers x Street Fighter: Hunter Killers #1

March 1, 2026

Review: Ghosted #2 (2013)

February 26, 2026
Most Popular

The best gaming laptops for 2024

September 19, 20240 Views

Iranian hackers tried to leak Trump information to the Biden campaign

September 19, 20240 Views

EU gives Apple six months to ease interoperability between devices

September 19, 20240 Views
  • Home
  • About Us
  • Advertise with Us
  • DMCA Policy
  • Privacy Policy
  • Terms & Conditions
© 2026 kickstartercomic. Designed by kickstartercomic.

Type above and press Enter to search. Press Esc to cancel.