As I hinted in my first issue review last week, every robber, no matter how planned, will have unexpected elements. And in Gotham City Siren, worthy of Orbit #2, the trio of Harley Quinn, Poison Ivy and Catwoman must compete with not one but two unplanned speed bumps on the path to robbery glory. For one, the legendary “Conduit” Catwoman is not later, but a little alien child. Second, those who own the Lunaria Nightclub, the front line of the mysterious vault that houses the conduits, are famous for Justice League Baddie Despolo, a villain far outside of the female combat class. These stakes make the already fun comic even better and add a thrilling element of how the trio can get out of this mess.
When Catwoman and Ivy decide to understand what to do with the conduit, Harley takes matters into their own hands and breaks the little man out of prison. Of course, this raises them the attention of Despero, who removes his valuable possessions from the cage and is probably not very happy that it was stolen. After going back and forth between Despero and the Siren (they don’t know who he is and, in fact, why they do), he unleashes his full spiritual powers in the trio and neutralizes them with a plan to use them as slaves on his ship. The Sirens try to fight back, but are soon overwhelmed once more, splitting into different areas of the club without the three coming into contact with each other. This discovers Ivy is a spacecraft that actually uses club participants as fuel. In the end, I think I’ll go to space!
DC
Continuing trends since the first issue, Leah Williams’ script is fantastic here. The interaction between the sirens was very enjoyable, and the moment Despero was revealed to their inactive surprises made him legally laugh out loud in its execution. As street-level characters who interact only with Gotham residents, it’s not surprising that they don’t know who Despero is. The only real problem with Williams’ script at this stage is what Lunaria reveals, and it’s a bit too late on this issue.
Haining’s art has put this issue on the floor again. They can really relax here as the setup is already complete. There’s really dynamic art as the sirens fight Despero’s strange minions. Haining insists on giving each member of the siren a unique fighting style that suits his personality. Ivy is pausing using her grape range. But Haining shows even more skills in his facial work here. This is demonstrated by the ultra-expressive art that brings the book to life even when no one is fighting. Despero is an especially great example of this, as Haining shows that he barely contains their anger when dealing with sirens.
The second issue, not suited to the trajectory, greatly boosts the series’ interests, but I remember enjoying the story so much. The sirens are on their heads, but now I look forward to seeing them try to come to life. Of course, solicitations are knowing they’re fine from now on, but it’s fun to see how that happens.
Gotham City Siren: Not suitable for tracks #2 Review: Robbers get hot
Gotham City Siren: Not suitable for Orbit #2
Sirens are on your head against enemies far outside your weight class. But now I can’t wait to see them go out alive.
Once again great art is from haining
A truly interesting dialogue between sirens
Despolo makes a great villain for a siren struck out
Slight pacing issues with Lunaria have been revealed
If you have three issues, what else can you get from the series?