At CES 2025, Brelyon showed off its latest immersive display called Ultra Reality Extend, but even after seeing it in person, my brain says it looks bigger and deeper on the inside than on the outside. I still don’t fully understand monitors.
Billed as the world’s first commercial multifocal monitor, the Ultra Reality Extend blends the ease and simplicity of a traditional desktop display with the kind of spatial depth typically only available from VR headsets. Admittedly, the maximum simulated depth that Extend offers is only 2.5 meters, which isn’t quite as far as you get from devices like the Meta Quest 3S or Apple Vision Pro, but considering Brelyon’s monitor doesn’t require any additional depth. Then, if you use any equipment (other than the connected PC), the effect is really impressive. It’s also much easier to use. All you have to do is stand in front of it and the monitor does the rest, greatly reducing the eye strain and potential nausea that many people experience with modern VR goggles.
Blerion
This allows the monitor to ignore its dimensions, as despite being much thicker than a typical display, the internal field of view is downright gigantic. Ultra Reality Extend provides a virtual display equivalent to a 122-inch curved screen from a 30-inch frame. 4K/60Hz resolution, on the other hand, uses a 1-bit monocular to provide near-8K spatial content with elements of the scene that can be seen near or far depending on the situation.
When I saw a Spider-Man game clip, the trees and telephone poles passing in front of my face seemed so real that I subconsciously started flinching. Then, in other scenes, Blerion’s monitor is able to separate different layers of content so that distant characters remain sharp while foreground snowflakes flying across the screen appear blurry. I did. This effect is pretty creepy, as it’s intuitive in a way that games and movies on a flat screen can’t match.
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Brelyon Ultra Reality Extend immersive monitor practice photos
Brelyon Ultra Reality Extend immersive monitor practice photos
Meanwhile, powering the monitor is Brelyon’s visual engine. This allows the display to automatically assign different depths to game and video elements on the fly, without any additional programming. That said, developers can further optimize their content for Blerion’s technology, adding even more depth and immersion.
Unfortunately, Ultra Reality Extend’s unique approach to spatial content has the drawback of being very expensive. That’s because while the monitors are available now, the company is targeting pricing between $5,000 and $8,000 per unit, with the exact number depending on the customer and the partnership with Brelyon. Sadly, this means this display will be limited to corporate buyers who will be using it for things like creating ultra-realistic flight simulators with depth-aware UIs, rather than the general public looking for a fancy monitor for movies or gaming. means to be However, if Blerion’s technology takes off, I’m sure someday…