Mold type
Minacher: Nick Borelli
Designed by Patrick Clotty
Publisher: PEOW2/$25
June 2025
Mold Mold is an artist’s monograph edited from works by custom miniature makers. “Conversion” kit basher and creepy tinker. Enthusiasts. You should see his workspace. Nick Borelli’s works are just as overwhelming. Nightmare human forms are often very mutated and no longer recognized as people. This is similar to a generator. A goofy flash mass mini. Despite its inexplicability, it’s stupid. Glossy, charming and unique. Each creature tells a story, so pause your sanity and listen.
Mold Mold is located at the boundary between the artist’s catalogue and the creature’s grand summary/roleplay game sourcebook. It is definitely a book of sculpture photography. However, texts that catalogue monographs rarely come from existentially casual, mixing figures and labels rather than being separated into documents and their accompanying notes. A creature presented like a TSR. Cleaner: Patrick Crotty’s design aesthetics include the video game HUD, Sans-Serif Precision. A retreat future computer interface for indexing apocalyptic random encounters.
Simon Roy Hive rises. Beware of Clive Barker Heads. It’s really a book by Richard Scarley Senobite. But miniature art is more than just design. Borelli realizes textures that speak to the creation of both the character’s story and the objects. Mold is a book about things. How an idea is expressed is just as important as the idea itself. This doubles the ability of the viewer to inspect each piece so that the static object throws a horny horny detail into the already excited imagination. We create their own way of thinking, just as we create the world they occupy. You solve the puzzles yourself, and head towards how they are moving, what they are, and why.
bronze.
Look, the bronze figure with blue-green rust is simply an attractive combination of colours. I don’t make rules. I build a texture that obscures the metalwork below and paint it so that it cannot be distinguished from the oxidation chemical reactions when I’m a nerd playing with various binding media and wipes. These corrupt champions are spilled and sprinkled with large chain links and BL-striking weapons. When accumulated on top, smoothness is compared to the decorated craftsmanship of the armor under the entropy. A soil texture that is not called without facets. The eruption of colour and textures links these warriors to other deep time explorations of the mold. All living conditions have grown for a long time ago. It’s older than most people could imagine. The ancient times are still the same era.
Petrification.
Speaking of which. It tends to sit with stones, matures to the point of collapse, and is still undoubtedly in shape and living creatures. The connected trawl label. Despite mineral decomposition. They have the same power as sketchbook doodles and toddler drawings, but both imply that they are fast, but these are stories of time. The club is overtaking the lower half of the troll as it wields the club that has turned into a closed snow. What kind of substance was the club originally? Or is it a weapon that petrified trolls arm themselves? Imagine a moving statue – or, for that matter, fighting an empty bronze armor suit is a classic sword and magic encounter that adds tasty metatext matte to miniature cupcakes.
One reason why it constitutes a detailed specific scenario of oblique entities presented with little context is that the reason is there. The minutes that served as a fantastic kindling in the minds of the audience were not a chance, but were deliberately placed there by Borelli. I’m really bothered by what I’m saying about art. You ask Nick why this details are shown in one of his conversions and he can tell you what he’s doing. But even Boreli, the source of lore, does not determine how the numbers come to light. He builds them based on which parts are correct. DAMNED: In his control, beyond his control. It’s neat and neat.
Glass fruit for eyes and drip of large honkin blood.
There is a suppressed whim of mold-shaped mold. Borelli is not like a human that atrophys and delegated, distressed, displaced miniatures of flesh into fungi. A box with a tank tread and a melted skull. What he’s dumb and weird is in a profanity and unrecognizable home. The mold is not the Dragons and Knights of Nge and Gundam. This is ESTHETE, which recognizes the beauty of the upside down clawfoot bathtub design of the MA.K SAFS unit. The huge, dried skull grows moss like stones, and the wet, giant eye tumors are coming out of its side, staring at you. Borelli is confident enough to evoke not only Brom but Spongebob squares.
And I’m looking for peace here between the legions of vampires and the rat motor hybrid Gristol Grease and Chrome. Certainly, they are ready for a fight. But it is not the ability to violence that makes mold mold fascinating, but the elegance of their details. Patraball explores their potential beyond the machine of death. Mouth shightling cultist carrying a bunch of books. A guide to pilgrims across waste. Borelli builds a phoric mecha, but we are their pilots. We make them act and imagine the environment they occupy. They are sufficient to dream of anthropology, more complicated than (only) supervision.
So my hook is mold that records deep time. Borelli is doing Takehide Hori, explaining why times have passed and why things are (comically mutated, barely eyed). A strange world with secret origins. Borelli’s Secret is to read Lore from the source book (preferably the illustrations that come with it can be lacking) and imagine that what is explained after people stop resembling people is epoch. So, some storytelling layers may be lost to me as mold mold will become available for people in Warhammer 4K to pick up.
The only reason I know there is a game workshop connection (beyond the raw materials the numbers are built on) is because what is in the middle of mold is a conversation about the work of the publisher and artist. hobby. Craft. Borelli talks about his setup (tables for putting things together, tables for painting), his friends who make things he sometimes uses in his work, or asking him to do with strange requests. How it is assembled and why it is put together – much of the process is experimental.
Again, these small details, discovered in miniature structures and developed into their personality traits, are superfoods for the reader’s imagination. It’s an unorthodox mastery of character design: the original idea of the outcome that leads to a build is combined with the inspiration that emerged from what’s on the table before him. Running is mainly a vibrator. Borelli’s texture technique develops unique details through the act of making. How can you get your IP to see what the opportunity explains?
We play with borelli miniatures in ways that eliminate rationalization. Not knowing the story does not hinder your imagination. What you think is the only important lore. DVLSBLSH captures epic non-context screen capture video game art jeans, but this intention was to capture young feelings. You can flip through the gaming magazines and get a glimpse of things you’ve never played in your head. Yeah. that. Peow2 creates an overall exceptional (and concrete) artbook, but this is ahead of the rest of the books. It was taken from the future of monographs. Art without rules for the love of the game.
Mold mold is available from PEOW2.
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