The latest adventures in Gotham City Siren have been an incredibly fun ride up to date, but for everyone who wonders how magic happens, we were a bit worried about reaching the point of the story when we realized that it wasn’t a five-book miniseries, not a five-book miniseries. The first two issues were Zippy’s fun, continuing to maintain great momentum. As for Issue 3, that’s great! But while the third installment of Harley, Ivy and Catwoman robbers can burn out at 5 o’clock, the third quality isn’t a big drop-off, but it’s definitely an issue where you can feel the brakes are being lifted to stretch the story a bit to fit the number of issues.
All three sirens are split up in Lunaria, each trying to understand what is going on with the spaceship that has become this nightclub. Ivy is stuck in the engine compartment. There, a small Karanag creature jumps into a Lemmings-style open engine to provide fuel, and sometimes revives as Junior Desperos. Catwoman is surrounded by a bunch of Despero’s idiots and needs a bold escape, knowing that she has no way of living. And Harley? Harleys are packed into a giant earth on the dance floor. There, music screams for help. Not the best place for our women to get stuck!
A strong feature of Leah Williams’ team members is here to take the back seat and move the plot. There are still some fun moments, but the book is definitely a hit when the honorable sirens are not together, and the central mystery behind the ship is almost resolved from the beginning of the matter. Previous cliffhangers made it seem like Lunaria’s patrons are fuel, but they are actually these little Karanyug guys. Unless we turn the corner and get another reveal, we know little about these creatures, other than the fact that we were fighting the sirens in the previous issue, so it’s obvious that we’ll take away a bit of dramatic tension. The conduit, the mysterious child Catwoman had thought of, is also rare in this issue. Losing that aspect of the story and splitting the siren becomes an issue that is less appealing than the previous two, and it feels like you’re running a page countdown. The issue of this pacing here is not something I’m still too worried about as the book definitely needs to move the rest of the story, but splitting the team will result in a huge loss in book fun.
DC
Fortunately, a decrease in dialogue means there is more room for us to sparkle. Haining’s art is a real showcase here, with some really fun and dynamic set pieces. The entire sequence with Harley trying to communicate with the DJ on the dance floor is fantastic, and Haring gets a lot of mileage from being able to do anything that can convey Harley’s desperate mannerisms. The same goes for Catwoman’s bold escape. If the sentence gets a little soaked here, Haining makes sure the art picks up the slack for it. You wouldn’t be surprised if they could get more opportunities from DC in the future.
What’s not suitable for Orbit’s third problem is that the quality from the first two issues is slightly reduced, but that’s what I was expecting. As much fun as the previous issue, I was wondering if there would be a big information dump coming, but I’m not getting much progress in problem 3, but it’s quite slow from what was set up in the previous issue. Getting this kind of problem twice is a huge disappointment. That being said, I hope the rest of the series will rebound well so that this doesn’t get in the way. Because there aren’t many runways for women to take off.
“Gotham City Siren: Not Suitable for Orbit” #3 takes off a bit
Gotham City Siren: Not suitable for Orbit #3
What’s not suitable for Orbit’s third problem is the slight drop in quality from the first two issues, but sets the stages that should be the final two issues
Amazing art from Haining
Some answers about Lunaria’s mystery
The first two issues slow down considerably
The book really suffers when sirens can’t joke with each other
