A truly wonderful “silly joke” is like a fart. You can keep it with everything you want, but in the end you need to share it.
It’s like we’re with Moonshine Bigfoot. In the first two issues, the creative team (co-writer Mike Marlow, co-writer Zack Howard, Penciller’s Steve Ellis, colorist Nelson Daniel, designer Thompson Knox) could have been a Bonkers story about the super-hot girlfriend Bonkers who was particularly embarrassed and caused the Moon Sun Running Sasquatch. Light. Instead, there was less immaturity and total hilarity, and more effective worldbuilding and character development.
But now that Hijink has really passed away, it’s true gas, to be honest.
That’s not to say that you don’t get real events (and corresponding interests) in this issue of Moonshine Bigfoot. We actually get a decent backstory about amethyst. This continues to make her a real person, as she portrays in several other versions of this story. We also get the trouble of evil big levels and their plans, including the amethyst of the lure. Meanwhile, Dennis (the ghost who lives with the couple) may be in a terrible strait.
Courtesy of the image comic.
And of course, our own Moonshine Bigfoot ends the problem of being beaten and bloody. (It feels like they’re on the rise as the bloody stuff, and indeed the action scenes here, provide something that’s accurate, sturdy and full of energy and intention, including a battle scene between Moonshine Bigfoot and the newly mechanized sheriff.)
But as serious as that, it’s collectively more goofy and weird. Moonshine Bigfoot #1 and #2 had a lot of these feelings, but so far it has been very strategic to elevate this story beyond a rather goofy premise. In #3 there were a lot of weird dialogue and general explosions from the big level of minions. More kips than expected in the fight for policeman Moon Sin Bigfoot. And in general, the eccentric feeling and keen habits that are widespread for most of this issue.
And it felt acquired – as this story developed and things began to coalesce, we needed this massive release of oddball energy. If we celebrate the weird world that creators have fake, then part of it means that it will become totally, truly strange. But it’s strange in the way that this book doesn’t forget to have legs and tries to make it more than just an excuse for more absurdity. It seems they have hit a point where there is a really solid foundation, and creators can freely enjoy some of the shiny idiosyncraticities you want in books like this.
Courtesy of the image comic.
Again, we will never let you get away from the story developing here. Colors are added to show how strange everyone is, indicating that there is this sensibility that defines the core world. Its character shines in a way that maintains the pace that helped the book, but here we pull back a bit to celebrate our true stupidity. In that way, you might think that Moonshine Bigfoot is a little more related here and now.
If anything, that obvious oddity in this issue allows you to land big moments in a truly important way. As he travels through Shrooms, Moonshine Bigfoot talks about the victims, and we’re all basically talking about the Dominoes of the Grand Roubaix Goldberg machine. It plays like one scene in Half-Baked, but then you think about the larger range of Moonshine Bigfoot’s speeches, surpriseing more than when it realized all the “similarities” between Lincoln and Kennedy.
The moment shows how it handles the balance between the truly deep and the almost stupid, not just more than that of the book’s professional strategic work. In theory, it was a very intense moment, and it became a joke device. Until I sat for a few minutes and realized that Moonshine Bigfoot was really asking questions in a way that was very meta about his life and story, but never overly demonstrated.
So what we really get is another way this book attracts readers. Whether it’s another level or approach to a real genius at the heart of Moonshine Bigfoot, and whether it’s stupid or obviously serious (or perhaps more precisely somewhere in between), this book strives to thrust us as readers to seriously incorporate us into this storytelling experience.
Courtesy of the image comic.
Are all the added jokes and humor winners? That’s not necessarily the case. For example, those from a large level leader on uncle pineapple were over-excessive/almost annoying. Still, everything just shows the vitality and energy that this book maintains, and with all its tools (from blood and gore to stupid jokes), you can feel deeply about this world.
And Moonshine Bigfoot has already won praise for being big and bold enough to tell a story with real weight and potential longevity. Again, it’s not all the most novel or groundbreaking (basically the Duke of Hazard encounters American Ultra), but it’s not that important when the story works in terms of its scope and intensity.
So, even if you come to the amethyst gymnast, the Robotwood Monkey fight, and/or the incredibly deep mediation about reality, Moonshine Bigfoot is more robust and persuasive than ever. Certainly, there’s only one remaining issue, so that means it fits with a lot of dynamic stories. But really stop by to soak it all. This book promises to squeeze out the right winners.
“Moonshine Bigfoot” #3 will be we, rougher and even more impressive
Moonshin Bigfoot #3
In some hilarious/hijinks feel more obvious, “Moonshine Bigfoot” continues to shine beyond its initial enjoyment.
The action scenes here are convincing and robust as they blow away deep fandom.
The more clearly joyful luster of #3 feels like a well-earned development of this solid book.
Within the ocean of one-liners, you will get more important big events/development.
There is one remaining problem, but if the book ultimately flourishes, there will still be plenty of stories unfolding.
